Gate Pass

A medium-sized city built within a rocky mountain pass, Gate Pass is the bridge of trade
and travel between the Ragesian Empire and Shahalesti, the kingdom of the eladrin.
Population 17,000; another 2,000 or so live on the countryside and upper mountain slopes within a few miles of the main gates. The citizens of Gate Pass are mostly human.
A sizeable orc and half-orc population represents about 20% of the city. A small
elven refugee population is the only other significant group, with half-elves, dwarves,
and gnomes filling out the rest.

Government A half-orc individual named Merrick Hurt is the city’s governor. He
presides over a city council represented by individuals from each ward and district
in the city. The council is responsible for managing the military, commerce, and
public projects. According to most of the populace, the council is largely ineffectual
and is easily swayed by citizen groups, wealthy merchants, religious concerns, and
military groups.

Defense Numbering in the hundreds, the guards also act as constables. Most guards
are responsible for watching the gates and kill zones around the city. A small unit of
twenty griffon riders patrols the farms in the outlying area and represents the only
cavalry (see page 7)

Inns Inns are most often found at the outermost districts of the city with the
exception of a few around the grand square. The quality of accommodations lessens the
farther away the inn is from the Emelk Way.

Famous locations*: Dassen Arms (5 stars, the
best); Griffon Suites (4 stars); Harrigan’s Inn
(1 star, the worst).
Taverns Some well-known taverns are
Flaming Forest Alehouse (5 stars); Seaquen’s
Spirits (3 stars); One-to-Go tavern (1 star).
Supplies Two-Winds Trading; Menash’s
Provisions; Adventurer’s Trove.
Temples The Saraswatin (knowledge);
Aquiline Cross (healing); Stronghold
(strength); The Bacchanal (revelry); Dessen
Stone (dwarven); Fertile Fields (hearth and
home) (see pages 6–7).

Gate Pass

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